doodpants 20 days ago

Neat, but the "Diffictulty" slider is a bit of a misnomer, IMHO. Puzzles with more pieces just take longer. I'm not sure what would be a better label, though. (If I were feeling uncharitable, I would propose "Tedium", or perhaps "Carpal Tunnel Risk" :-)

I wonder if there might be a way of changing the difficulty without changing the number of pieces? Like maybe putting gridlines between the pieces, so that you can't actually see the seamless connection between two correctly-oriented pieces?

  • lnenad 20 days ago

    Hmm, I don't know to be honest, usually difficulty translates to spending more time and the pieces being smaller does it make it visually harder to discern right?

    • carltg_ 20 days ago

      Not really, time doesn't make something difficult, just tedious. For the cat puzzle, smaller pieces doesn't really make a difference. Once you get a corner it is easy to line up and knock them down. So, just tedious

tobr 20 days ago

This could be a nice distraction, but unfortunately the interaction latency makes it feel so sluggish I can’t get into flow.

  • arcastroe 20 days ago

    I wouldn't call it sluggish. It's just that the tiles only update on mouseup events, rather than on mousedown events. Your own finger's turtle speed is the only source of latency ;)

    But I agree that applying different styling to tiles on both hover events and mousedown events would make it feel snappier.

    (I've only tried this on desktop. Haven't tried it on mobile)

    • tobr 20 days ago

      That’s not the problem, although it doesn’t make it better.

  • tartoran 20 days ago

    I get no interaction latency, perhaps because I made the tile size a little larger and there are fewer tiles. Give it a try. As someone suggested, the pieces only rotate which make it easier for finishing the puzzle.

  • lnenad 20 days ago

    What browser, OS?

    On windows both Firefox and Chrome have no discernible latency for me at least.

    • tobr 20 days ago

      Safari iOS.

manucardoen 20 days ago

really nice. Unfortunately once I spotted the score tells you you've hit the correct rotation, I just looped over all the squares clicking each one until my points went up.

  • lnenad 20 days ago

    Ah, that is why I have added the number of moves and the ideal number of moves :)

yungtriggz 20 days ago

Wild that you've posted this once a year for the last 3 years. Love it

  • lnenad 20 days ago

    Haha, I didn't get any response previously and will be getting laid off soon so extra free time...

Jeremy1026 20 days ago

I'd love to see a button added to show what pieces are wrong. There are a couple of images with heavy vignette so the edges are pretty indistinguishable. It'd be cool if I could get the incorrect pieces bordered or similar.

  • lnenad 20 days ago

    Good idea, thank you!

dankwizard 20 days ago

Have had this bookmarked for a very long time and go back to it semi regularly.

Any chance you can load a bunch of stock photos into the various categories? I think there's only ~8 or so in each.

  • lnenad 19 days ago

    Wait really?? Wow, that's awesome to hear. I'll increase the count.

    • dankwizard 19 days ago

      Best news I've heard all day!

thomastjeffery 20 days ago

Would be even more satisfying if 180 degree turns were less common.

I also wonder how hard it would be to tile with different shapes. Hexagons or squares and octagons could be really neat.

  • lnenad 20 days ago

    That is my plan, to do a honeycomb structure. :)

b450 20 days ago

Seeing the image come into focus is pretty satisfying, and the half-solved puzzle looks pretty cool. Nice job

  • lnenad 20 days ago

    Thank you :)

clutch89 20 days ago

It's interesting that the pieces don't get moved, only rotated.

causeisunknown 20 days ago

The easiest option is still too hard for my son.

  • dankwizard 19 days ago

    I've got some bad news for you...

knowitnone 20 days ago

this is nice. would also be fun to solve it with computer vision

horsellama 20 days ago

nice app it could be fun to also animate the puzzle solution

  • lnenad 20 days ago

    Thanks for the suggestion :)