Some of these are very obviously trained on webtoons and manga, probably pixiv as well. This is very clear due to seeing CG buildings and other misc artifacts. So this is obviously trained on copyrighted material.
Art is something that cannot be generated like synthetic text so it will have to be nearly forever powered by human artists or else you will continue to end up with artifacting. So it makes me wonder if artists will just be downgraded to an "AI" training position, but it could be for the best as people can draw what they like instead and have that input feed into a model for training which doesn't sound too bad.
While being very pro AI in terms of any kind of trademaking and copyright, it still make me wonder what will happen to all the people who provided us with entertainment and if the quality continue to increase or if we're going to start losing challenging styles because "it's too hard for ai" and everything will start 'felling' the same.
It doesn't feel the same as people being replaced with computer and machines, this feels like the end of a road.
It’s great that you have sympathy for illustrators, but I don’t see a big difference if the training data is a novel, a picture, a song, a piece of code, or even a piece of legal text.
As my mom retired from being a translator, she went from typewriter to machine-assisted translation with centralised corpus-databases. All the while the available work became less and less, and the wages became lower and lower.
In the end, the work we do that is heavily robotic will be done by less expensive robots.
Copyright is a very messy and divisive topic. How exactly can an artist claim ownership of a thought or an image? It is often difficult to ascertain whether a piece of art infringes on the copyright of another. There are grey areas like "fair use", which complicate this further. In many cases copyright is also abused by holders to censor art that they don't like for a myriad of unrelated reasons. And there's the argument that copyright stunts innovation. There are entire art movements and music genres that wouldn't exist if copyright was strictly enforced on art.
> Artists shape the space in which they’re generating output.
Art created by humans is not entirely original. Artists are inspired by each other, they follow trends and movements, and often tiptoe the line between copyright infringement and inspiration. Groundbreaking artists are rare, and if we consider that machines can create a practically infinite number of permutations based on their source data, it's not unthinkable that they could also create art that humans consider unique and novel, if nothing else because we're not able to trace the output to all of its source inputs. Then again, those human groundbreaking artists are also inspired by others in ways we often can't perceive. Art is never created in a vacuum. "Good artists copy; great artists steal", etc.
So I guess my point is: it doesn't make sense to apply copyright to art, but there's nothing stopping us from doing the same for machine-generated art, if we wanted to make our laws even more insane. And machine-generated art can also set trends and shape the space they're generated in.
The thing is that technology advances far more rapidly than laws do. AI is raising many questions that we'll have to answer eventually, but it will take a long time to get there. And on that path it's worth rethinking traditional laws like copyright, and considering whether we can implement a new framework that's fair towards creators without the drawbacks of the current system.
Ambiguities are not a good argument against laws that still have positive outcomes.
There are very few laws that are not giant ambiguities. Where is the line between murder, self-defense and accident? There are no lines in reality.
(A law about spectrum use, or registered real estate borders, etc. can be clear. But a large amount of law isn’t.)
Something must change regarding copyright and AI model training.
But it doesn’t have to be the law, it could be technological. Perhaps some of both, but I wouldn’t rule out a technical way to avoid the implicit or explicit incorporation of copyrighted material into models yet.
> There are very few laws that are not giant ambiguities. Where is the line between murder, self-defense and accident? There are no lines in reality.
These things are very well and precisely defined in just about every jurisdiction. The "ambiguities" arise from ascertaining facts of the matter, and whatever some facts fits within a specific set of set rules.
> Something must change regarding copyright and AI model training.
Yes, but this problem is not specific to AI, it is the question of what constitutes a derivative, and that is a rather subjective matter in the light of the good ol' axiom of "nothing is new under the sun".
The catch here is that a human can use single sample as input, but AI needs a torrent of training data. Also when AI generates permutations of samples, does their statistic match training data?
A skilled artist can imitate a single art style or draw a specific object from a single reference. But becoming a skilled artist takes years of training. As a society we like to pretend some humans are randomly gifted with the ability to draw, but in reality it's 5% talent and 95% spending countless hours practising the craft. And if you count the years worth of visual data the average human has experienced by the time they can recreate a van Gogh then humans take magnitudes more training data than state of the art ML models
You are wrong. Translations have copyright. That is why a new translation of for example an ancient book has copyright and you are now allowed to reproduce it without permission.
I don't think the Berne Convention on Copyright was meant as a complete list of things where humans have valuable input. Translators do shape the space in which they generate output. Their space isn't any single language bit rather the connecting space between languages.
Most translation work is simple just as the day-to-day of many creative professions is rather uncreative. But translating a book, comic or movie requires creative decisions on how to best convey the original meaning in the idioms and cultural context of a different language. The difference between a good and a bag translation can be stark
Makes me wonder if the generous copyright protections afforded to artists had not become so abhorrent (thanks, Disney) then this kind of thing might not have happened.
> As my mom retired from being a translator, she went from typewriter to machine-assisted translation with centralised corpus-databases. All the while the available work became less and less, and the wages became lower and lower.
She was lucky to be able to retire when she did, as the job of a translator is definitely going to become extinct.
You can already get higher quality translations from machine learning models than you get from the majority of commercial human translations (sans occasional mistakes for which you still need editors to fix), and it's only going to get better. And unlike human translators LLMs don't mangle the translations because they're too lazy to actually translate so they just rewrite the text as that's easier, or (unfortunately this is starting to become more and more common lately) deliberately mistranslate because of their personal political beliefs.
While LLMs are pretty good, and likely to improve, my experience is OpenAI's offerings *absolutely* make stuff up after a few thousand words or so, and they're one of the better ones.
It also varies by language. Every time I give an example here of machine translated English-to-Chinese, it's so bad that the responses are all people who can read Chinese being confused because it's gibberish.
And as for politics, as Grok has just been demonstrating, they're quite capable of whatever bias they've been trained to have or told to express.
But it's worse than that, because different languages cut the world at different joints, so most translations have to make a choice between literal correctness and readability — for example, you can have gender-neutral "software developer" in English, but in German to maintain neutrality you have to choose between various unwieldy affixes such as "Softwareentwickler (m/w/d)" or "Softwareentwickler*innen" (https://de.indeed.com/karriere-guide/jobsuche/wie-wird-man-s...), or pick a gender because "Softwareentwickler" by itself means they're male.
I’m intrigued by this statement. It seems obvious to me that some artworks are ‘higher quality’ than others. You wouldn’t, I’d presume, consider the Sistine Chapel or the Mona Lisa to be the same quality as a dickbutt scribbled on a napkin?
>You wouldn’t, I’d presume, consider the Sistine Chapel or the Mona Lisa to be the same quality as a dickbutt scribbled on a napkin?
To paraphrase Frank Zappa...Art just needs a frame. If you poo on a table...not art. If you declare 'my poo on the table will last from the idea, until the poo dissappears', then that is art. Similarly, banksy is just graffiti unless you understand (or not) the framing of the work.
Disclaimer: I'm an artist with 30+ years of experience.
Downgraded to AI training? Nonsense. You forget artists do more than just draw for money, we also draw for FUN, and that little detail escapes every single AI-related discussion I've been reading for the last 3 years.
The issue is whether the artists creating things for love of the game will be crowded out even further by studios churning out slop (or in HN terms, Minimal Viable Products) for cash. There are probably 15 disposable reality TV shows created for every scripted sitcom or drama that needs good writers, set designers and directors.
> So it makes me wonder if artists will just be downgraded to an "AI" training position, but it could be for the best as people can draw what they like instead and have that input feed into a model for training which doesn't sound too bad.
Doesn’t sound too bad? It sounds like the premise of a dystopian novel. Most artists would be profoundly unhappy making “art” to be fed to and deconstructed by a machine. You’re not creating art at that point, you’re simply another cog feeding the machine. “Art” is not drawing random pictures. And how, pray tell, will these artists survive? Who is going to be paying them to “draw whatever they like” to feed to models? And why would they employ more than two or three?
> it still make me wonder (…) if we're going to start losing challenging styles (…) and everything will start 'felling' the same.
It already does. There are outliers, sure, but the web is already inundated by shit images which nonetheless fool people. I bet scamming and spamming with fake images and creating fake content for monetisation is already a bigger market than people “genuinely” using the tools. And it will get worse.
> You’re not creating art at that point, you’re simply another cog feeding the machine.
That's the definition of commercial art, which is what most art is.
> “Art” is not drawing random pictures.
It's exactly what it is, if you're talking about people churning out art by volume for money. It's drawing whatever they get told to, in endless variations. Those are the people you're really talking about, because those are the ones whose livelihoods are being consumed by AI right now.
The kind of art you're thinking of, the art that isn't just "drawing random pictures", the art that the term "deconstruction" could even sensibly apply to - that art isn't in as much danger just yet. GenAI can't replicate human expression, because models aren't people. In time, they'll probably become so, but then art will still be art, and we'll have bigger issues to worry about.
> There are outliers, sure, but the web is already inundated by shit images which nonetheless fool people. I bet scamming and spamming with fake images and creating fake content for monetisation is already a bigger market than people “genuinely” using the tools. And it will get worse.
Now that is just marketing communications - advertising, sales, and associated fraud. GenAI is making everyone's lives worse by making the job of marketers easier. But that's not really the fault of AI, it's just the people who were already making everything shitty picking up new tools. It's not the AI that's malevolent here, it's the wielder.
The problem I have with the whole copyright AI thing is that the big ones benefit. If you reference any famous Copyright in chatgpt etc. you will get blocked but a small artist's stuff is not.
"Might makes right" is how we got here. Airbnb and Uber can break hotel and taxi regulations openly, but if you start your own ride-for-cash service, the state will shut you down for any number of by-law violations. They have law firms and lobbyists on retainer and you don't. Similarly, copyright infringement could be a jail sentence for you, but a "legal gray area" for them.
We probably should just stop enforcing copyright. “Stealing” my idea doesn’t deprive me of its use. Think about what the US market might look like if scaling and efficiency were rewarded rather than legal capture of markets. That large companies can buy and bury technology IP to maintain a market position is a tremendous loss for the rest of us.
I find it interesting that you echo the concerns of people who defend artists’ copyright claims, while stating that you are very pro AI in terms of copyright.
It’s a very emotionally loaded space for many, meaning most comments I read lean to the extremes of either argument, so seeing a comment like yours that combines both makes me curious.
Would be interesting to hear a bit more about how you see the role of copyright in the AI space.
Not GP, though I agree with their views, and make my money from copyrighted work (writing novels).
The role of the artist has always been to provide excellent training data for future minds to educate themselves with.
This is why public libraries, free galleries, etc are so important.
Historically, art has been ‘best’ when the process of its creation has been heavily funded by a wealthy body (the church or state, for example).
‘Copyright’, as a legal idea, hasn’t existed for very long, relative to ‘subsidizing the creation of excellent training data’.
If ‘excellent training data for educating minds’ genuinely becomes a bottleneck for AI (though I’d argue it’s always a bottleneck for humanity!), funding its creation seems a no-brainer for an AI company, though they may balk at the messiness of that process.
I would strongly prefer that my taxes paid for this subsidization, so that the training data could be freely accessed by human minds or other types of mind.
Copyright isn’t anything more than a paywall, in my opinion. Art isn’t for revenue generation - it’s for catalyzing revenue generation.
The way I think of art has two main components: the aesthetics and the higher level impressions invoked through those aesthetics. For me, art is specifically about the experimentation-with and the then-intentional use of aesthetics, to evoke a specific set of impressions within its audience. A form of communication, a transfer of experiences, frames of mind, and ideas. The more effectively and intelligently one can do this, the more skilled of an artist they are in my book.
When I see generative AI produced illustrations, they'll usually be at least aesthetically pleasing. But sometimes they are already more than that. I found that there are lots and lots of illustrations that already deliver higher level experiences that go beyond just their quality of aesthetics delivery. They deliver on the goal they were trying to use those aesthetics for to begin with. Whether this is through tedious prompting and "borrowed" illustrational techniques I think is difficult to debate right now, but just based on what I've seen so far of this field and considering my views and definitions, I have absolutely zero doubts that AI will 100% generate artworks that are more and more "legitimately" artful, and that there's no actual hard dividing line one can draw between these and manmade art, and what difference does exist now I'm confident will gradually fade away.
I do not believe that humans are any more special than just the fact that they're human provides to them. Which is ultimately very little.
Audiences too. People loses interest fast for anything that something faceless can provide, whether the thing is machines or humans, or whether the act is drawing art or assembling iPhone.
What do you mean? How can AI cripple an artist? Even if the AI can do stuff better than I can in less time, it doesn't affect my art at all. It's the same thing as human artists better than them existing. Then again, I've seen people who get jealous to a raging degree because artist X can do better than them, so...
Every artist worth anything strives to be better at their craft on the daily, if that artist gets discouraged because there's something "better", that means that artist is not good because those negative emotions are coming from a competitive place instead of one of self-improvement and care for their craft or the audience. Art is only a competition with oneself, and artists that don't understand or refuse this fact are doomed from the start.
Nice idealistic view. It doesn't pay the bills.
Artists quit doing art when they have to flip burgers instead.
And AI is absolutely unconditionally a competitor in that arena.
Online artists are more likely to be consultants and marketing experts. They "flip burgers", or rather make PowerPoints and lays out magazine articles, 12 hours a day for 8 days a week anyway. So AI only "financially" hurts them in the sense that it hurts their dopamine income.
I think the “paper rock cross blade” short films by Corridor is absolute great and can by all accounts be called art and if they make a 3rd they will probably use this model.
In terms of losing styles, that is already been happening for ages. Disney moved to xeroxing instead of inking, changed the style because inking was “too hard”. In the late 90s/early 2000s we saw a burst of cartoons with a flash animation style on TV because it was a lot easier and cheaper to animate in flash.
I disagree with the positive characterisation. Those videos have a funny schtick of exaggerating anime tropes for a couple of minutes and that’s the extent of it. The animation is all over the place, reactions, expressions, mouth movements often fail, style changes from frame to frame. It maybe kind of works precisely because it’s a short exaggerated parody and we have a high tolerance for flaws in comedy, but even then the seams are showing. Anything even remotely more substantive would no longer have worked.
>So this is obviously trained on copyrighted material.
Is it? I have no knowledge of this product, but I recall Novel AI paid for a database of tagged Anime style images. Its not impossible for something similar to have happened here.
I think "text" is irrelevant, the distinction is between art and the synthetic, where art might be written or visual. It's a vague term that's often used to mean "graphics", confusing matters, and the meaning of art is endlessly debated, like the meaning of intelligence.
Obviously we have synthetic graphics (like synthetic text). So something else must be meant by "art" here.
I think many artists will see that if they publish anything original then AI companies will immediately use it as training data without regards to copyright.
The result will be less original art. They will simply stop creating it or publishing it.
IMO music streaming has similarly lead to a collapse in quality music artistry, as fewer talented individuals are incentivised to go down that path.
AI will do the same for illustration.
It won’t do the same for _art_ in the “contemporary art” sense, as great art is mostly beyond the abilities of AI models. That’s probably an AGI complete task. That’s the good news.
I’m kinda sad about it. The abilities of the models are impressive, but they rely on harvesting the collective efforts of so many talented and hardworking artists, who are facing a double whammy: their own work is being dubiously used to put them out of a job.
Sometimes I feel like the tech community had an opportunity to create a wonderful future powered by technology. And what we decided to do instead was enshittify the world with ads, undermine the legal system, and extract value from people’s work without their permission.
Back in the day real hackers used to gather online to “stick it to the man”. They despised the greed and exploitation of Wall Street. And now we have become torch bearers for the very same greed.
I wonder if there is a mitigation strategy for this. Is there a way to make (human-made-art) scraping robustly difficult, while leaving human discovery and exploration intact?
I don't think future tense is appropriate here as it's been few years since appearance of open weights image models. We're already transitioning into the gap phase between Napster to Vocaloid.
It is a fluke visual training sets are far less amenable to sabotage than textual ones. Not that I suggest engaging in such a horrible, terrible, very bad manners, do I?
Literally the first proper anime series (not including movies or like DBZ) that I ever watched. Still fondly remember it and still salty about how the director killed it. It would be the greatest gift of a lifetime if anyone ever either finished the series or rebooted and completed it.
1. Haruhi is based on light novels, so has to actually perform to get a release. Japanese market is upside down, the anime often goes to free to air to support a manga release where the real money is made (I have no idea how this works economically this is just how its explained to me) as there isn't any more manga or light novels to release, the likelihood of another season is low. It was sort of always a passion project.
The studio being firebombed probably does not factor much into it. Kyoani and Kadokawa have beef, but Kadokawa can easily contract it to another studio to do. They just don't want to because of 1.
Also don't forget to watch Disappearance after the 2 seasons.
I tested this out with a promotional illustration from Neon Genesis Evangelion. The model works quite well, but there are some temporal artifacts w.r.t. the animation of the hair as the head turns:
> a variable-length training approach is adopted, with training durations ranging from 2 to 8 seconds. This strategy enables our model to generate 720p
video clips with flexible lengths between 2 and 8 seconds.
I'd like to see it benched against FramePack which in my experience also handles 2d animation pretty well and doesn't suffer from the usual duration limitations of other models.
There are so many glitches even on the very first example. Arm of the shirt glitching, moving hair disappear and appear out of no where. Rest is just moving arm and clouds.
I would like to see how the fight scenes in The Beginning After the End could improve from being passed through this tool.
In all seriousness I wonder where is this all headed? Are people long term going to be more forgiving of visual artifacts if it will mean that their favourite franchise gets another season? Or will generated imagery be shunned just like the not-so-subtle use of 3D models?
We're discussing the implications of this here when this has presented nothing novel in this medium/genre? I gave it a shot and it still has the same pitfalls for video genAI. Dealing with chains of dynamic actions is the biggest challenge, moreso with anime with its several fight scenes. No, it did not do good, and none of the non open-source models can do a good job of it for the most part either
“It concludes that the outputs of generative AI can be protected by copyright only where a human author has determined sufficient expressive elements”.
If it isn’t covered (after all it’s the AI that drew all the pictures) then anyone using such service to produce a movie would be screwed - anyone could copy it or its characters).
I’m leaving out the problem of whether the service was trained on copyright material or not.
I am super conflicted about this kind of AI. I want artists to create the next amazing season of Solo Leveling, but I dont want to wait 1 year for it.
You could argue that those tools in the hands of skilled craftsman will create amazing things faster, but we all know what will happen is absolute flood of AI slop in every entertainment category.
There has always been slop in animation. Some of it quite successful. "Why does this anime have fewer frames than the manga it's based on" has been a reoccurring topic over the years.
South Park looks like MS-Paint drawings hastily animated by someone without access to Adobe Animate. It still manages to be a good and beloved show because it shines in other ways
The world of entertainment is big enough for both Studio Ghibli productions and South Park to exist. AI slop will find its niche too. It will consume some animation jobs just as all the automaton and tooling coming before has, but I'm of the strong belief there will still be a market for good handmade art
I imagine it has more to do with whether or not the file appears to have executable python code in it, as a .pth file is usually just a a pickled python object and these can be manipulated to load arbitrary python code when loaded.
This is not the first time I've heard of checkpoints being used to distribute malware. In fact, I've heard this was a popular vector from shady international groups.
I wouldn't expect this from Bilibili's Index Team, though, given how high profile they are. It's probably(?) a false positive. Though I wouldn't use it personally, just to be safe.
The safetensors format should be used by everyone. Raw pth files and pickle files should be shunned and abandoned by the industry. It's a bad format.
But seriously, I had the same thought, considering the general lack of guardrails surrounding high-profile Chinese genAI models... Eventually, someone will know the answer... It's inevitable...
I know there is a huge market for those excited for infinite anime music videos and all things anime.
This is great for an abundance of content and everyone will become anime artists now.
Japan is truly is embracing AI and there will be new jobs for everyone thanks to the boom AI is creating as well as Jevons paradox which will create huge demand.
I don't know, I used to like some anime and mangas when I was 14 in the mid 90's.
Nowadays it seems everyone is interested by "anime style" of content but all I see is terrible in term of quality. It seems quantity increased so much in the last 30 years it only made quality stuff more invisible and we are inundated with animelike trash.
Yes, but that doesn’t mean good things aren’t being made today. In fact, plenty of recent shows are better (in every regard: pacing, animation quality, character development, themes, …) than most popular stuff we had in the 90s. Heck, they’re better than many live action shows today. Quality from the 90s era looks skewed in the West, because we had such limited access that what even crossed the barrier were outliers in their own right.
YouTube channels like Mother’s Basement help picking out something to watch. Geoff has routinely pointed how he literally watches anime for a living and it’s still hard to watch everything worthy he finds.
Video titles are pretty self-explanatory. If you want to find something to watch, fire up one of “The BEST Anime of [season] [year]” and you’ll get plenty of recommendations, nicely ordered and with some short explanation of what it is about and why it’s noteworthy.
This is absolutely correct. The quality has nosedived so hard in the first three months of 2025 that there wasn't anything worth watching whatsoever even if you were in the target demographic.
If success is not a function of quality (in general), then producers have an incentive to produce a lot of cheap stuff. It's like playing lottery more often.
In the end, there will still be quality content but it will be much more expensive, available only to an elite.
Then the elite will now what's good quality and will be able to produce more good quality. Those will be hired.
The vast majority, only exposed to bad quality, will not be able to produce quality anymore. And won't be hired anymore.
Not that different. Bilibili is a big, above-board video streaming service; they definitely have distribution rights to a large collection of anime content. (They also have YouTube-style user uploads where proper licensing is less likely.)
It's the equivalent of Crunchyroll putting out a video generation model. If the rightsholders disagree with this usage, it'll come up during the negotiations for new releases.
OpenAI doesn't have an existing business based on licensing Studio Ghibli content, so the only option Studio Ghibli has to stop them is to sue them and hope that OpenAI is found to have infringed their copyright.
Bilibili does have an existing business based on licensing Studio Ghibli content, so Studio Ghibli can threaten to refuse to sell them distribution rights for future releases, even without a lawsuit.
then tell me what chinnese government stance on this matters, because I can tell that Meta doing is illegal but I cant say the same with chinnese company doing it on mainland china
Why? Who needs this? Who wants this? I still don't get why you would produce art with generation models instead of letting human artists do their thing. It's only funny as long as it's bad, but once it becomes better it's just creepy and most of all totally pointless.
People that don't like East Asian monopoly of anime style contents. Manga and anime style contents are sold at completely broken price/performance ratio while it continues to invasively permeate into cultures globally.
There are increasingly more reports of foreign scalpers stocking couples of $5 doujinshi in weekend cons and demanding receipts, and authors are moving to block them. That's like mafias genuinely smuggling charity home baked cookies. It shouldn't make sense. This astronomical gap in supply and demand, alone, should be enough to create incentives for people to even just mess up and ruin the market.
Some of these are very obviously trained on webtoons and manga, probably pixiv as well. This is very clear due to seeing CG buildings and other misc artifacts. So this is obviously trained on copyrighted material.
Art is something that cannot be generated like synthetic text so it will have to be nearly forever powered by human artists or else you will continue to end up with artifacting. So it makes me wonder if artists will just be downgraded to an "AI" training position, but it could be for the best as people can draw what they like instead and have that input feed into a model for training which doesn't sound too bad.
While being very pro AI in terms of any kind of trademaking and copyright, it still make me wonder what will happen to all the people who provided us with entertainment and if the quality continue to increase or if we're going to start losing challenging styles because "it's too hard for ai" and everything will start 'felling' the same.
It doesn't feel the same as people being replaced with computer and machines, this feels like the end of a road.
It’s great that you have sympathy for illustrators, but I don’t see a big difference if the training data is a novel, a picture, a song, a piece of code, or even a piece of legal text.
As my mom retired from being a translator, she went from typewriter to machine-assisted translation with centralised corpus-databases. All the while the available work became less and less, and the wages became lower and lower.
In the end, the work we do that is heavily robotic will be done by less expensive robots.
Here’s the argument:
The output of her translations had no copyright. Language developed independently of translators.
The output of artists has copyright. Artists shape the space in which they’re generating output.
The fear now is that if we no longer have a market where people generate novel arts, that space will stagnate.
A translation is absolutely under copyright. It is a creative process after all.
This means a book can be in public domain for the original text, because it's very old, but not the translation because it's newer.
For example Julius Caesar's "Gallic War" in the original latin is clearly not subject to copyright, but a recent English translation will be.
> The output of artists has copyright.
Copyright is a very messy and divisive topic. How exactly can an artist claim ownership of a thought or an image? It is often difficult to ascertain whether a piece of art infringes on the copyright of another. There are grey areas like "fair use", which complicate this further. In many cases copyright is also abused by holders to censor art that they don't like for a myriad of unrelated reasons. And there's the argument that copyright stunts innovation. There are entire art movements and music genres that wouldn't exist if copyright was strictly enforced on art.
> Artists shape the space in which they’re generating output.
Art created by humans is not entirely original. Artists are inspired by each other, they follow trends and movements, and often tiptoe the line between copyright infringement and inspiration. Groundbreaking artists are rare, and if we consider that machines can create a practically infinite number of permutations based on their source data, it's not unthinkable that they could also create art that humans consider unique and novel, if nothing else because we're not able to trace the output to all of its source inputs. Then again, those human groundbreaking artists are also inspired by others in ways we often can't perceive. Art is never created in a vacuum. "Good artists copy; great artists steal", etc.
So I guess my point is: it doesn't make sense to apply copyright to art, but there's nothing stopping us from doing the same for machine-generated art, if we wanted to make our laws even more insane. And machine-generated art can also set trends and shape the space they're generated in.
The thing is that technology advances far more rapidly than laws do. AI is raising many questions that we'll have to answer eventually, but it will take a long time to get there. And on that path it's worth rethinking traditional laws like copyright, and considering whether we can implement a new framework that's fair towards creators without the drawbacks of the current system.
Ambiguities are not a good argument against laws that still have positive outcomes.
There are very few laws that are not giant ambiguities. Where is the line between murder, self-defense and accident? There are no lines in reality.
(A law about spectrum use, or registered real estate borders, etc. can be clear. But a large amount of law isn’t.)
Something must change regarding copyright and AI model training.
But it doesn’t have to be the law, it could be technological. Perhaps some of both, but I wouldn’t rule out a technical way to avoid the implicit or explicit incorporation of copyrighted material into models yet.
> There are very few laws that are not giant ambiguities. Where is the line between murder, self-defense and accident? There are no lines in reality.
These things are very well and precisely defined in just about every jurisdiction. The "ambiguities" arise from ascertaining facts of the matter, and whatever some facts fits within a specific set of set rules.
> Something must change regarding copyright and AI model training.
Yes, but this problem is not specific to AI, it is the question of what constitutes a derivative, and that is a rather subjective matter in the light of the good ol' axiom of "nothing is new under the sun".
>Art created by humans is not entirely original.
The catch here is that a human can use single sample as input, but AI needs a torrent of training data. Also when AI generates permutations of samples, does their statistic match training data?
A skilled artist can imitate a single art style or draw a specific object from a single reference. But becoming a skilled artist takes years of training. As a society we like to pretend some humans are randomly gifted with the ability to draw, but in reality it's 5% talent and 95% spending countless hours practising the craft. And if you count the years worth of visual data the average human has experienced by the time they can recreate a van Gogh then humans take magnitudes more training data than state of the art ML models
Not without a torrent of pre-training data. The qualitative differences are rapidly becoming intangible ‘soul’ type things.
You are wrong. Translations have copyright. That is why a new translation of for example an ancient book has copyright and you are now allowed to reproduce it without permission.
I don't think the Berne Convention on Copyright was meant as a complete list of things where humans have valuable input. Translators do shape the space in which they generate output. Their space isn't any single language bit rather the connecting space between languages.
Most translation work is simple just as the day-to-day of many creative professions is rather uncreative. But translating a book, comic or movie requires creative decisions on how to best convey the original meaning in the idioms and cultural context of a different language. The difference between a good and a bag translation can be stark
Makes me wonder if the generous copyright protections afforded to artists had not become so abhorrent (thanks, Disney) then this kind of thing might not have happened.
Wrong from the first sentence…
Piracy is promotion, look at all the fanfiction.
Also in case of graphic and voice artists unique style looks more valuable than output itself, but style isn't protected by copyright.
> As my mom retired from being a translator, she went from typewriter to machine-assisted translation with centralised corpus-databases. All the while the available work became less and less, and the wages became lower and lower.
She was lucky to be able to retire when she did, as the job of a translator is definitely going to become extinct.
You can already get higher quality translations from machine learning models than you get from the majority of commercial human translations (sans occasional mistakes for which you still need editors to fix), and it's only going to get better. And unlike human translators LLMs don't mangle the translations because they're too lazy to actually translate so they just rewrite the text as that's easier, or (unfortunately this is starting to become more and more common lately) deliberately mistranslate because of their personal political beliefs.
While LLMs are pretty good, and likely to improve, my experience is OpenAI's offerings *absolutely* make stuff up after a few thousand words or so, and they're one of the better ones.
It also varies by language. Every time I give an example here of machine translated English-to-Chinese, it's so bad that the responses are all people who can read Chinese being confused because it's gibberish.
And as for politics, as Grok has just been demonstrating, they're quite capable of whatever bias they've been trained to have or told to express.
But it's worse than that, because different languages cut the world at different joints, so most translations have to make a choice between literal correctness and readability — for example, you can have gender-neutral "software developer" in English, but in German to maintain neutrality you have to choose between various unwieldy affixes such as "Softwareentwickler (m/w/d)" or "Softwareentwickler*innen" (https://de.indeed.com/karriere-guide/jobsuche/wie-wird-man-s...), or pick a gender because "Softwareentwickler" by itself means they're male.
This is just not true, LLMs struggle very hard with even basic recursive questions, nuances and dialects
But as a customer cannot know that, they will tend to consume (and mostly trust) whatever LLM result is given.
Yes indeed. After a few years humans will be trained to accept the low tier AI translations as the new normal, hopefully I'm dead by then already.
Maybe for dry text. Translation of art is art too and there's no such thing as higher quality art.
I’m intrigued by this statement. It seems obvious to me that some artworks are ‘higher quality’ than others. You wouldn’t, I’d presume, consider the Sistine Chapel or the Mona Lisa to be the same quality as a dickbutt scribbled on a napkin?
>You wouldn’t, I’d presume, consider the Sistine Chapel or the Mona Lisa to be the same quality as a dickbutt scribbled on a napkin?
To paraphrase Frank Zappa...Art just needs a frame. If you poo on a table...not art. If you declare 'my poo on the table will last from the idea, until the poo dissappears', then that is art. Similarly, banksy is just graffiti unless you understand (or not) the framing of the work.
You can't compare translation to creating new works of art. Sorry mom, but that's apples and oranges. A dangerously false comparison.
Disclaimer: I'm an artist with 30+ years of experience.
Downgraded to AI training? Nonsense. You forget artists do more than just draw for money, we also draw for FUN, and that little detail escapes every single AI-related discussion I've been reading for the last 3 years.
The issue is whether the artists creating things for love of the game will be crowded out even further by studios churning out slop (or in HN terms, Minimal Viable Products) for cash. There are probably 15 disposable reality TV shows created for every scripted sitcom or drama that needs good writers, set designers and directors.
The ones doing it because they like it don't need to care about the mass produced slop.
> So it makes me wonder if artists will just be downgraded to an "AI" training position, but it could be for the best as people can draw what they like instead and have that input feed into a model for training which doesn't sound too bad.
Doesn’t sound too bad? It sounds like the premise of a dystopian novel. Most artists would be profoundly unhappy making “art” to be fed to and deconstructed by a machine. You’re not creating art at that point, you’re simply another cog feeding the machine. “Art” is not drawing random pictures. And how, pray tell, will these artists survive? Who is going to be paying them to “draw whatever they like” to feed to models? And why would they employ more than two or three?
> it still make me wonder (…) if we're going to start losing challenging styles (…) and everything will start 'felling' the same.
It already does. There are outliers, sure, but the web is already inundated by shit images which nonetheless fool people. I bet scamming and spamming with fake images and creating fake content for monetisation is already a bigger market than people “genuinely” using the tools. And it will get worse.
> You’re not creating art at that point, you’re simply another cog feeding the machine.
That's the definition of commercial art, which is what most art is.
> “Art” is not drawing random pictures.
It's exactly what it is, if you're talking about people churning out art by volume for money. It's drawing whatever they get told to, in endless variations. Those are the people you're really talking about, because those are the ones whose livelihoods are being consumed by AI right now.
The kind of art you're thinking of, the art that isn't just "drawing random pictures", the art that the term "deconstruction" could even sensibly apply to - that art isn't in as much danger just yet. GenAI can't replicate human expression, because models aren't people. In time, they'll probably become so, but then art will still be art, and we'll have bigger issues to worry about.
> There are outliers, sure, but the web is already inundated by shit images which nonetheless fool people. I bet scamming and spamming with fake images and creating fake content for monetisation is already a bigger market than people “genuinely” using the tools. And it will get worse.
Now that is just marketing communications - advertising, sales, and associated fraud. GenAI is making everyone's lives worse by making the job of marketers easier. But that's not really the fault of AI, it's just the people who were already making everything shitty picking up new tools. It's not the AI that's malevolent here, it's the wielder.
Surely we’re way past the point now that models could be improved via RLHF using upvotes, or something equally banal?
The situation will get worse, not the models.
The problem I have with the whole copyright AI thing is that the big ones benefit. If you reference any famous Copyright in chatgpt etc. you will get blocked but a small artist's stuff is not.
Open it for all or nothing.
"Might makes right" is how we got here. Airbnb and Uber can break hotel and taxi regulations openly, but if you start your own ride-for-cash service, the state will shut you down for any number of by-law violations. They have law firms and lobbyists on retainer and you don't. Similarly, copyright infringement could be a jail sentence for you, but a "legal gray area" for them.
We probably should just stop enforcing copyright. “Stealing” my idea doesn’t deprive me of its use. Think about what the US market might look like if scaling and efficiency were rewarded rather than legal capture of markets. That large companies can buy and bury technology IP to maintain a market position is a tremendous loss for the rest of us.
I find it interesting that you echo the concerns of people who defend artists’ copyright claims, while stating that you are very pro AI in terms of copyright.
It’s a very emotionally loaded space for many, meaning most comments I read lean to the extremes of either argument, so seeing a comment like yours that combines both makes me curious.
Would be interesting to hear a bit more about how you see the role of copyright in the AI space.
Not GP, though I agree with their views, and make my money from copyrighted work (writing novels).
The role of the artist has always been to provide excellent training data for future minds to educate themselves with.
This is why public libraries, free galleries, etc are so important.
Historically, art has been ‘best’ when the process of its creation has been heavily funded by a wealthy body (the church or state, for example).
‘Copyright’, as a legal idea, hasn’t existed for very long, relative to ‘subsidizing the creation of excellent training data’.
If ‘excellent training data for educating minds’ genuinely becomes a bottleneck for AI (though I’d argue it’s always a bottleneck for humanity!), funding its creation seems a no-brainer for an AI company, though they may balk at the messiness of that process.
I would strongly prefer that my taxes paid for this subsidization, so that the training data could be freely accessed by human minds or other types of mind.
Copyright isn’t anything more than a paywall, in my opinion. Art isn’t for revenue generation - it’s for catalyzing revenue generation.
> Art is something that cannot be generated
Of course it can be, you're seeing it first hand with your very own eyes.
I think we're seeing machine generation of derivative visual materials.
There's a difference, in my mind at least. "Art" is cultural activity and expression, there needs to be intent, creativity, imagination..
A printer spooling out wallpaper is not making art, even if there was artistry involved in making the initial pattern that is now being spooled out.
The way I think of art has two main components: the aesthetics and the higher level impressions invoked through those aesthetics. For me, art is specifically about the experimentation-with and the then-intentional use of aesthetics, to evoke a specific set of impressions within its audience. A form of communication, a transfer of experiences, frames of mind, and ideas. The more effectively and intelligently one can do this, the more skilled of an artist they are in my book.
When I see generative AI produced illustrations, they'll usually be at least aesthetically pleasing. But sometimes they are already more than that. I found that there are lots and lots of illustrations that already deliver higher level experiences that go beyond just their quality of aesthetics delivery. They deliver on the goal they were trying to use those aesthetics for to begin with. Whether this is through tedious prompting and "borrowed" illustrational techniques I think is difficult to debate right now, but just based on what I've seen so far of this field and considering my views and definitions, I have absolutely zero doubts that AI will 100% generate artworks that are more and more "legitimately" artful, and that there's no actual hard dividing line one can draw between these and manmade art, and what difference does exist now I'm confident will gradually fade away.
I do not believe that humans are any more special than just the fact that they're human provides to them. Which is ultimately very little.
Artists push the envelope.
With AI tools artists will be able to push further, doing things that AI can't do yet.
Audiences too. People loses interest fast for anything that something faceless can provide, whether the thing is machines or humans, or whether the act is drawing art or assembling iPhone.
Push further can only artists that weren't crippled by AI.
What do you mean? How can AI cripple an artist? Even if the AI can do stuff better than I can in less time, it doesn't affect my art at all. It's the same thing as human artists better than them existing. Then again, I've seen people who get jealous to a raging degree because artist X can do better than them, so...
Every artist worth anything strives to be better at their craft on the daily, if that artist gets discouraged because there's something "better", that means that artist is not good because those negative emotions are coming from a competitive place instead of one of self-improvement and care for their craft or the audience. Art is only a competition with oneself, and artists that don't understand or refuse this fact are doomed from the start.
Nice idealistic view. It doesn't pay the bills. Artists quit doing art when they have to flip burgers instead. And AI is absolutely unconditionally a competitor in that arena.
Online artists are more likely to be consultants and marketing experts. They "flip burgers", or rather make PowerPoints and lays out magazine articles, 12 hours a day for 8 days a week anyway. So AI only "financially" hurts them in the sense that it hurts their dopamine income.
I think the “paper rock cross blade” short films by Corridor is absolute great and can by all accounts be called art and if they make a 3rd they will probably use this model.
In terms of losing styles, that is already been happening for ages. Disney moved to xeroxing instead of inking, changed the style because inking was “too hard”. In the late 90s/early 2000s we saw a burst of cartoons with a flash animation style on TV because it was a lot easier and cheaper to animate in flash.
I disagree with the positive characterisation. Those videos have a funny schtick of exaggerating anime tropes for a couple of minutes and that’s the extent of it. The animation is all over the place, reactions, expressions, mouth movements often fail, style changes from frame to frame. It maybe kind of works precisely because it’s a short exaggerated parody and we have a high tolerance for flaws in comedy, but even then the seams are showing. Anything even remotely more substantive would no longer have worked.
>So this is obviously trained on copyrighted material.
Is it? I have no knowledge of this product, but I recall Novel AI paid for a database of tagged Anime style images. Its not impossible for something similar to have happened here.
That wouldn’t change the fact that the images are copyrighted material.
If you believe NovelAI is only trained on legally acquired content, I have a bridge to sell you.
> Art is something that cannot be generated like synthetic text
10 years ago: "real real text cannot be generated like stock phrases, so writing will be nearly forever powered by human writers."
I think "text" is irrelevant, the distinction is between art and the synthetic, where art might be written or visual. It's a vague term that's often used to mean "graphics", confusing matters, and the meaning of art is endlessly debated, like the meaning of intelligence.
Obviously we have synthetic graphics (like synthetic text). So something else must be meant by "art" here.
Now: "you can block that AI slop with uBlock, switch to Firefox if you haven't"
I think many artists will see that if they publish anything original then AI companies will immediately use it as training data without regards to copyright.
The result will be less original art. They will simply stop creating it or publishing it.
IMO music streaming has similarly lead to a collapse in quality music artistry, as fewer talented individuals are incentivised to go down that path.
AI will do the same for illustration.
It won’t do the same for _art_ in the “contemporary art” sense, as great art is mostly beyond the abilities of AI models. That’s probably an AGI complete task. That’s the good news.
I’m kinda sad about it. The abilities of the models are impressive, but they rely on harvesting the collective efforts of so many talented and hardworking artists, who are facing a double whammy: their own work is being dubiously used to put them out of a job.
Sometimes I feel like the tech community had an opportunity to create a wonderful future powered by technology. And what we decided to do instead was enshittify the world with ads, undermine the legal system, and extract value from people’s work without their permission.
Back in the day real hackers used to gather online to “stick it to the man”. They despised the greed and exploitation of Wall Street. And now we have become torch bearers for the very same greed.
100% Agree.
I wonder if there is a mitigation strategy for this. Is there a way to make (human-made-art) scraping robustly difficult, while leaving human discovery and exploration intact?
Yes, going offline/physical only. If it's digital, it can be scraped/ingested/trained on.
I don't think future tense is appropriate here as it's been few years since appearance of open weights image models. We're already transitioning into the gap phase between Napster to Vocaloid.
It is a fluke visual training sets are far less amenable to sabotage than textual ones. Not that I suggest engaging in such a horrible, terrible, very bad manners, do I?
[dead]
We’re so close to finally being able to generate our own Haruhi season 3… what a time to be alive.
Let’s have that conversation in five or ten years again. It doesn’t look so close to me now, I’m curious how that will play out.
Literally the first proper anime series (not including movies or like DBZ) that I ever watched. Still fondly remember it and still salty about how the director killed it. It would be the greatest gift of a lifetime if anyone ever either finished the series or rebooted and completed it.
Or fix NGE
You can’t fix perfection
The german accent maybe needs fixing.
Dude… are you telling me it isnt actually finished? I am watching season 1 for the first time…
My memory is:
1. Haruhi is based on light novels, so has to actually perform to get a release. Japanese market is upside down, the anime often goes to free to air to support a manga release where the real money is made (I have no idea how this works economically this is just how its explained to me) as there isn't any more manga or light novels to release, the likelihood of another season is low. It was sort of always a passion project.
2. The studio was firebombed. https://en.wikipedia.org/wiki/Kyoto_Animation_arson_attack
3. Season 2 was critically panned, but I dunno I thought it was pretty genius.
My suggestion, watch both series, then read the english translation of the novels.
The studio being firebombed probably does not factor much into it. Kyoani and Kadokawa have beef, but Kadokawa can easily contract it to another studio to do. They just don't want to because of 1.
Also don't forget to watch Disappearance after the 2 seasons.
No it's not. 4 of 10 volumes.
The IP is likely doa anyway as it's on indefinite hiatus
Shit i haven't heard of this anime in over 10 years. That was a shot of nostalgia
I tested this out with a promotional illustration from Neon Genesis Evangelion. The model works quite well, but there are some temporal artifacts w.r.t. the animation of the hair as the head turns:
https://goto.isaac.sh/neon-anisora
Prompt: The giant head turns to face the two people sitting.
Oh, there is a docs page with more examples:
https://pwz4yo5eenw.feishu.cn/docx/XN9YdiOwCoqJuexLdCpcakSln...
link's broke
https://dihulvhqvmoxyhkxovko.supabase.co/storage/v1/object/p...
From the paper:
> a variable-length training approach is adopted, with training durations ranging from 2 to 8 seconds. This strategy enables our model to generate 720p video clips with flexible lengths between 2 and 8 seconds.
I'd like to see it benched against FramePack which in my experience also handles 2d animation pretty well and doesn't suffer from the usual duration limitations of other models.
https://lllyasviel.github.io/frame_pack_gitpage
There are so many glitches even on the very first example. Arm of the shirt glitching, moving hair disappear and appear out of no where. Rest is just moving arm and clouds.
If you are interested in creating AI anime content, consider participating in the AniGen competition! https://komiko.app/anigen-competition
I would like to see how the fight scenes in The Beginning After the End could improve from being passed through this tool.
In all seriousness I wonder where is this all headed? Are people long term going to be more forgiving of visual artifacts if it will mean that their favourite franchise gets another season? Or will generated imagery be shunned just like the not-so-subtle use of 3D models?
We're discussing the implications of this here when this has presented nothing novel in this medium/genre? I gave it a shot and it still has the same pitfalls for video genAI. Dealing with chains of dynamic actions is the biggest challenge, moreso with anime with its several fight scenes. No, it did not do good, and none of the non open-source models can do a good job of it for the most part either
I could see AI being used for douga in the future.
What would be the copyright status for clips generated with such service? Would the copyright protect it?
Current stance:
https://www.copyright.gov/newsnet/2025/1060.html
“It concludes that the outputs of generative AI can be protected by copyright only where a human author has determined sufficient expressive elements”.
If it isn’t covered (after all it’s the AI that drew all the pictures) then anyone using such service to produce a movie would be screwed - anyone could copy it or its characters).
I’m leaving out the problem of whether the service was trained on copyright material or not.
Failed for me with erroneous error every time with different accounts and different inputs.
I always find it amusing that these LLM/AI generated software using copywrite material has the irony to copywrite its own system.
I am super conflicted about this kind of AI. I want artists to create the next amazing season of Solo Leveling, but I dont want to wait 1 year for it.
You could argue that those tools in the hands of skilled craftsman will create amazing things faster, but we all know what will happen is absolute flood of AI slop in every entertainment category.
There has always been slop in animation. Some of it quite successful. "Why does this anime have fewer frames than the manga it's based on" has been a reoccurring topic over the years.
South Park looks like MS-Paint drawings hastily animated by someone without access to Adobe Animate. It still manages to be a good and beloved show because it shines in other ways
The world of entertainment is big enough for both Studio Ghibli productions and South Park to exist. AI slop will find its niche too. It will consume some animation jobs just as all the automaton and tooling coming before has, but I'm of the strong belief there will still be a market for good handmade art
Says it's open source but I'm having trouble finding a link to weights and/or code?
Looks incredibly impressive btw. Not sure it's wise to call it `AniSora` but I don't really know.
https://huggingface.co/IndexTeam/Index-anisora
Thanks!
> This model has 1 file scanned as unsafe. testvl-pre76-top187-rec69.pth
Hm, perhaps I'll wait for this to get cleared up?
Disty of SD.Next has made a version in diffusers format.
https://huggingface.co/Disty0/Index-anisora-5B-diffusers
For the record, the dev branch of SD.Next (https://github.com/vladmandic/sdnext) already supports it.
I wonder if the entropy of model weights and their size causes statistical false positives to appear often?
I imagine it has more to do with whether or not the file appears to have executable python code in it, as a .pth file is usually just a a pickled python object and these can be manipulated to load arbitrary python code when loaded.
This is not the first time I've heard of checkpoints being used to distribute malware. In fact, I've heard this was a popular vector from shady international groups.
I wouldn't expect this from Bilibili's Index Team, though, given how high profile they are. It's probably(?) a false positive. Though I wouldn't use it personally, just to be safe.
The safetensors format should be used by everyone. Raw pth files and pickle files should be shunned and abandoned by the industry. It's a bad format.
> Not sure it's wise to call it `AniSora` but I don't really know.
Given that OpenAI call themselves "Open", I think it's great and hilarious that we're reusing their names.
There was OpenSora from around this time last year:
https://github.com/hpcaitech/Open-Sora
And there are a lot of other products calling themselves "Sora" as well.
It's also interesting to note that OpenAI recently redirected sora.com, which used to be its own domain, to sora.chatgpt.com.
> OpenAI recently redirected sora.com, which used to be its own domain, to sora.chatgpt.com.
Probably to share cookies.
Cookies are such a mess.
We need cross-domain cookies. Google took them away so they could further entrench their analytics and ads platform. Abuse of monopoly power.
We use OAuth2 for identity.
We use first-party cookies for session management.
We use APIs and signed tokens (JWT) to federate across domains without leaking user data.
The ones hurt by the death of third-party cookies are ad tech parasites who refused to innovate imho...
>Powered by the enhanced Wan2.1-14B foundation model for superior stability.
Wan2.1 is great. Does this mean anisora is also 16fps?
So we can finally remake Akame Ga kill?
can i generate hentai
Inquisitive minds need to know!
But seriously, I had the same thought, considering the general lack of guardrails surrounding high-profile Chinese genAI models... Eventually, someone will know the answer... It's inevitable...
I welcome this.
I know there is a huge market for those excited for infinite anime music videos and all things anime.
This is great for an abundance of content and everyone will become anime artists now.
Japan is truly is embracing AI and there will be new jobs for everyone thanks to the boom AI is creating as well as Jevons paradox which will create huge demand.
Even better if this open source.
I don't know, I used to like some anime and mangas when I was 14 in the mid 90's.
Nowadays it seems everyone is interested by "anime style" of content but all I see is terrible in term of quality. It seems quantity increased so much in the last 30 years it only made quality stuff more invisible and we are inundated with animelike trash.
Yes, but that doesn’t mean good things aren’t being made today. In fact, plenty of recent shows are better (in every regard: pacing, animation quality, character development, themes, …) than most popular stuff we had in the 90s. Heck, they’re better than many live action shows today. Quality from the 90s era looks skewed in the West, because we had such limited access that what even crossed the barrier were outliers in their own right.
YouTube channels like Mother’s Basement help picking out something to watch. Geoff has routinely pointed how he literally watches anime for a living and it’s still hard to watch everything worthy he finds.
Video titles are pretty self-explanatory. If you want to find something to watch, fire up one of “The BEST Anime of [season] [year]” and you’ll get plenty of recommendations, nicely ordered and with some short explanation of what it is about and why it’s noteworthy.
https://youtube.com/@mothersbasement/
This is absolutely correct. The quality has nosedived so hard in the first three months of 2025 that there wasn't anything worth watching whatsoever even if you were in the target demographic.
If success is not a function of quality (in general), then producers have an incentive to produce a lot of cheap stuff. It's like playing lottery more often.
In the end, there will still be quality content but it will be much more expensive, available only to an elite.
Then the elite will now what's good quality and will be able to produce more good quality. Those will be hired.
The vast majority, only exposed to bad quality, will not be able to produce quality anymore. And won't be hired anymore.
And so here is your great quality divide.
This is great for an abundance of content and everyone will become anime artists now.
I don't think they'd be artists, but AI-prompters, although you're right that there will be a huge flood of content.
I might be missing something, but it feels weird that it’s named after Sora?
sora is the japanese word for sky, and it's not that uncommon a name.
Sure, but this is literally named after OpenAI’s Sora: https://arxiv.org/abs/2412.10255
So was this trained on existing anime? Ain't no way the corpus was licensed legally.
The right to train models on copyrighted data has yet to be determined.
China doesn't know what you're talking about.
Not like chatgtp and sora which as all we all known are fully trained in public licensed content free of copyright.
Exactly, that's why they aren't able to replicate the Studio Ghibli style.
"animated video generation model presented by Bilibili."
You understand that china has "different" view on copyright,license etc right??
Not that different. Bilibili is a big, above-board video streaming service; they definitely have distribution rights to a large collection of anime content. (They also have YouTube-style user uploads where proper licensing is less likely.)
It's the equivalent of Crunchyroll putting out a video generation model. If the rightsholders disagree with this usage, it'll come up during the negotiations for new releases.
"It's the equivalent of Crunchyroll putting out a video generation model. If the rightsholders disagree with this usage"
how can you prove then??? its literally the same way OpenAI use Ghibli material and they can't do anything about it
OpenAI doesn't have an existing business based on licensing Studio Ghibli content, so the only option Studio Ghibli has to stop them is to sue them and hope that OpenAI is found to have infringed their copyright.
Bilibili does have an existing business based on licensing Studio Ghibli content, so Studio Ghibli can threaten to refuse to sell them distribution rights for future releases, even without a lawsuit.
Do you think all that all the big guys just asked people while training their models?
Really? We've all seen the stories on how Meta sourced book content from Anna's Archive and still you try to claim things are different in China?
so we playing whataboutism now?? huh
then tell me what chinnese government stance on this matters, because I can tell that Meta doing is illegal but I cant say the same with chinnese company doing it on mainland china
There are very few models out there that are not trained on data protected by copyright. So nothing new for the past 3 years
China doesn't care about silly licenses.
Why? Who needs this? Who wants this? I still don't get why you would produce art with generation models instead of letting human artists do their thing. It's only funny as long as it's bad, but once it becomes better it's just creepy and most of all totally pointless.
People that don't like East Asian monopoly of anime style contents. Manga and anime style contents are sold at completely broken price/performance ratio while it continues to invasively permeate into cultures globally.
There are increasingly more reports of foreign scalpers stocking couples of $5 doujinshi in weekend cons and demanding receipts, and authors are moving to block them. That's like mafias genuinely smuggling charity home baked cookies. It shouldn't make sense. This astronomical gap in supply and demand, alone, should be enough to create incentives for people to even just mess up and ruin the market.