I hadn't come across the "Row" polymorphism term before, but it sounds more like structural typing -- for example TypeScript, and to a lesser degree Go, have structural interfaces that provide "row polymorphic" programming.
You could go further with variant structural typing, basically this is a broader form of type checking based on call compatibility, which answers the question -- is B#foo() callable as an A#foo()?
For instance, your `area` example requires `double` result types, otherwise a row type having `width` and `length` defined as `integer` columns doesn't satisfy `area`. But, result types are naturally covariant -- `integer` is a subset of `double` -- which permits us to accept `integer` in the implementation of `area`.
Similarly, parameter types are naturally contravariant -- `Shape` is contravariant to `Triangle`, thus `B#foo(Shape)` is call-compatible as a `A#foo(Triangle)`, therefore I can pass a Triangle to `B#foo(Shape)`.
The manifold project[1] for Java is one example where the type system is enhanced with this behavior using structural interfaces.
Note, this goes further with parametric types where function result types and parameter types define variance and other constraints.
Yes! The idea is that we just care that it’s something
with the named & typed fields. It can have more fields, but we’re really setting a lower bound on what we need to exist for our function to work.
Interestingly Matlab has a specific data type for this, the cell array, as far as I am aware the only language to provide a specific data type for storing 2D arbitrarily typed data. Exactly the use case described here.
The only thing is I wish there was a way to safely lift a row-polymorphic record to a named record type if the compiler can determine it has all the required fields. Haven't seen any languages that offer this yet though.
I'm not a Go expert but that's exactly what interfaces are, aren't they? In Go a struct automatically implements an interface if it contains all the required fields (duck-typing).
They're both a form of structural typing - the static equivalent of duck typing.
A difference with row types is that they don't have to be declared up front like an interface - they're basically anonymous types. You declare the row types in the type signature.
For example, a function taking some structural subtype of `Foo` and returning some structural subtype of `Bar` would be written in Go as:
type Foo interface {
baz Baz
}
type Bar interface {
qux Qux
}
func (x Foo) f() Bar {
...
}
In OCaml, you'd just inline the row types - there are no `Foo` or `Bar`:
val f : < baz : Baz.t; .. > -> < qux : Qux.t; .. >
let f x = ...
You can typedef row types though
type foo = < baz : Baz.t; .. >
type bar = < qux : Qux.t; .. >
val f : foo -> bar
Rows can be declared to have an exact set of members. For example, the types `< bar : Baz.t >` and `< bar : Baz.t; ..>` are two different types. The latter can have members besides `bar`, but the former can only have the member `bar`. A type containing the fields `bar` and `qux` would be a subtype of `< bar : Bar.t; .. >`, but it would not be a subtype of `< bar : Bar.t >`.
OCaml has another form of structural typing in its module system, closer to interfaces where a `module type` is declared up-front, and can be specified as the argument for a functor (parameterized module) - but this is incompatible with the row types in the object system.
I think Go interfaces are row-polymorphic aren't they? I'm also wondering what the difference between row-polymorphism and ad-hoc polymorphism (a la C++ templates) is.
Yes, Go interfaces are row-polymorphic, in the sense that they allow you to write functions that operate on any struct which has a field with a certain name and type.
This utilizes the fact that structs implement interfaces implicitly in Go, rather than explicitly.
> I'm also wondering what the difference between row-polymorphism and ad-hoc polymorphism (a la C++ templates) is
C++ templates can also be row-polymorphic. They're a lot more flexible than just row polymorphism, though, because they essentially allow you to be polymorphic over any type for which a given expression is valid syntax.
Concepts were an attempt to allow developers to rein in some of that flexibility, since it actually became a pain.
"Go interfaces are row-polymorphic, in the sense that they allow you to write functions that operate on any struct which has a field with a certain name and type."
It doesn't have it yet. Go is headed strongly in that direction which is why I add the "yet", but see https://github.com/golang/go/issues/70128 , especially the "future directions" note about issue #48522 which is not implemented. Prepatory work has been done but the change is not in yet.
You can embed something like compile-time row types into Go if you implement it in terms of accessor methods that can be included in an interface, rather than direct struct field access, which has its pros and cons.
But if you're reading this in 2026 or beyond, check in with Go, this may not be true anymore.
I actually believe otherwise, AI risks fossilizing our programming languages expressiveness and developper experience, shunting any possibility of improvements that is not envoded in its data set.
I think that for tools made for human consumption, AI is always going to be limited (even AGI). A case of "for us by us" is necessary.
Unless humans completely delegate the machine coding to machines and we only remain with a few legacy systems, never inspecting new machine instruction corpus. Inthe future that is.
As long as AIs are finite, they will need good concepts to help reduce the complexity of the world they are dealing with too.
They may need and/or prefer different ones than we do, but this stuff isn't going to go away. Your need to understand it may, but then, most programmers don't understand this and do OK anyhow.
> In my personal experience I have found that when an experienced programmer who really seems like they should know better is making some weird sounding arguments about how type systems decrease their productivity and don't prevent enough bugs to be worth it, they seem to usually be complaining about the lack of row polymorphism (or the closely related structural subtyping) in popular statically typed languages, just without having the technical vocabulary for it.
Also called Nominal Typing. I generally consider it a mistake. Interfaces aren't just a bag of fields and methods. They encode semantics, too. Otherwise, you could dismiss employees with a gun or by loading them into a kiln.
I think you mean structural typing; nominal typing is the opposite, where field names are lexically scoped.
Anyway, row polymorphism can technically be used with nominal typing, it's just that it usually makes sense to use structural typing instead.
The key benefit of row polymorphism is a bit of an implementation detail - it lets you get something resembling (a limited form of) subtyping in your language, without needing as complicated a type inference algorithm as fully-general subtyping requires.
Row polymorphism can be (IMO should usually be) made opt-in, so you can avoid problems like the scenario you describe.
I am not entirely sure I disagree. I think context is often a big factor in semantics, though? The problem with interfaces is often that people think they do all of the work by themselves. But, that is only true within the context of how you use some data. And people tend to accidentally constrain themselves too heavily.
You can make the same argument for numbers, for an easy exploration. Just look at all of the tools that you can have at your disposal by thinking of things as numbers.
I hadn't come across the "Row" polymorphism term before, but it sounds more like structural typing -- for example TypeScript, and to a lesser degree Go, have structural interfaces that provide "row polymorphic" programming.
You could go further with variant structural typing, basically this is a broader form of type checking based on call compatibility, which answers the question -- is B#foo() callable as an A#foo()?
For instance, your `area` example requires `double` result types, otherwise a row type having `width` and `length` defined as `integer` columns doesn't satisfy `area`. But, result types are naturally covariant -- `integer` is a subset of `double` -- which permits us to accept `integer` in the implementation of `area`.
Similarly, parameter types are naturally contravariant -- `Shape` is contravariant to `Triangle`, thus `B#foo(Shape)` is call-compatible as a `A#foo(Triangle)`, therefore I can pass a Triangle to `B#foo(Shape)`.
The manifold project[1] for Java is one example where the type system is enhanced with this behavior using structural interfaces.
Note, this goes further with parametric types where function result types and parameter types define variance and other constraints.
1. https://github.com/manifold-systems/manifold
Someone help me, a rust programmer , understand this: is this like having a function be generic over structs with some fields?
Like having `<T: {width: f64, depth: f64}>`?
I have such a hard time understanding the multiple arrows notation of ML family languages.
Yes! The idea is that we just care that it’s something with the named & typed fields. It can have more fields, but we’re really setting a lower bound on what we need to exist for our function to work.
Interestingly Matlab has a specific data type for this, the cell array, as far as I am aware the only language to provide a specific data type for storing 2D arbitrarily typed data. Exactly the use case described here.
The only thing is I wish there was a way to safely lift a row-polymorphic record to a named record type if the compiler can determine it has all the required fields. Haven't seen any languages that offer this yet though.
Firefly can construct any named record from any other record (named or anonymous):
We included this feature specifically to make it easy to use named and unnamed records together.More here: https://www.firefly-lang.org/
The manifold project[1] for Java provides that feature as "Structural Interfaces" which supports polymorphic variants.
The project also supports tuples that behave similarly.
1. https://github.com/manifold-systems/manifoldWhat could you do with row polymorphism that you couldn’t do with generic functions that take slices in Go?
When you want to abstract on structs "having" a given field (by name) of a given type, I think. Although that may come in Go at some point.
I'm not a Go expert but that's exactly what interfaces are, aren't they? In Go a struct automatically implements an interface if it contains all the required fields (duck-typing).
They're both a form of structural typing - the static equivalent of duck typing.
A difference with row types is that they don't have to be declared up front like an interface - they're basically anonymous types. You declare the row types in the type signature.
For example, a function taking some structural subtype of `Foo` and returning some structural subtype of `Bar` would be written in Go as:
In OCaml, you'd just inline the row types - there are no `Foo` or `Bar`: You can typedef row types though Rows can be declared to have an exact set of members. For example, the types `< bar : Baz.t >` and `< bar : Baz.t; ..>` are two different types. The latter can have members besides `bar`, but the former can only have the member `bar`. A type containing the fields `bar` and `qux` would be a subtype of `< bar : Bar.t; .. >`, but it would not be a subtype of `< bar : Bar.t >`.OCaml has another form of structural typing in its module system, closer to interfaces where a `module type` is declared up-front, and can be specified as the argument for a functor (parameterized module) - but this is incompatible with the row types in the object system.
Go also supports inline/unnamed interfaces.
It's not fields but methods.
I think Go interfaces are row-polymorphic aren't they? I'm also wondering what the difference between row-polymorphism and ad-hoc polymorphism (a la C++ templates) is.
Yes, Go interfaces are row-polymorphic, in the sense that they allow you to write functions that operate on any struct which has a field with a certain name and type.
This utilizes the fact that structs implement interfaces implicitly in Go, rather than explicitly.
> I'm also wondering what the difference between row-polymorphism and ad-hoc polymorphism (a la C++ templates) is
C++ templates can also be row-polymorphic. They're a lot more flexible than just row polymorphism, though, because they essentially allow you to be polymorphic over any type for which a given expression is valid syntax.
Concepts were an attempt to allow developers to rein in some of that flexibility, since it actually became a pain.
"Go interfaces are row-polymorphic, in the sense that they allow you to write functions that operate on any struct which has a field with a certain name and type."
It doesn't have it yet. Go is headed strongly in that direction which is why I add the "yet", but see https://github.com/golang/go/issues/70128 , especially the "future directions" note about issue #48522 which is not implemented. Prepatory work has been done but the change is not in yet.
You can embed something like compile-time row types into Go if you implement it in terms of accessor methods that can be included in an interface, rather than direct struct field access, which has its pros and cons.
But if you're reading this in 2026 or beyond, check in with Go, this may not be true anymore.
Is this new with generics? I thought Go interfaces were just method sets?
[flagged]
highfalutin... I didn't know that word :D
I actually believe otherwise, AI risks fossilizing our programming languages expressiveness and developper experience, shunting any possibility of improvements that is not envoded in its data set.
I think that for tools made for human consumption, AI is always going to be limited (even AGI). A case of "for us by us" is necessary.
Unless humans completely delegate the machine coding to machines and we only remain with a few legacy systems, never inspecting new machine instruction corpus. Inthe future that is.
As long as AIs are finite, they will need good concepts to help reduce the complexity of the world they are dealing with too.
They may need and/or prefer different ones than we do, but this stuff isn't going to go away. Your need to understand it may, but then, most programmers don't understand this and do OK anyhow.
> In my personal experience I have found that when an experienced programmer who really seems like they should know better is making some weird sounding arguments about how type systems decrease their productivity and don't prevent enough bugs to be worth it, they seem to usually be complaining about the lack of row polymorphism (or the closely related structural subtyping) in popular statically typed languages, just without having the technical vocabulary for it.
Also called Nominal Typing. I generally consider it a mistake. Interfaces aren't just a bag of fields and methods. They encode semantics, too. Otherwise, you could dismiss employees with a gun or by loading them into a kiln.
I think you mean structural typing; nominal typing is the opposite, where field names are lexically scoped.
Anyway, row polymorphism can technically be used with nominal typing, it's just that it usually makes sense to use structural typing instead.
The key benefit of row polymorphism is a bit of an implementation detail - it lets you get something resembling (a limited form of) subtyping in your language, without needing as complicated a type inference algorithm as fully-general subtyping requires.
Row polymorphism can be (IMO should usually be) made opt-in, so you can avoid problems like the scenario you describe.
Nominal typing is the opposite, I think you're thinking of structural typing, no?
Yep, sorry
I am not entirely sure I disagree. I think context is often a big factor in semantics, though? The problem with interfaces is often that people think they do all of the work by themselves. But, that is only true within the context of how you use some data. And people tend to accidentally constrain themselves too heavily.
You can make the same argument for numbers, for an easy exploration. Just look at all of the tools that you can have at your disposal by thinking of things as numbers.
In the original relational papers, column names were basically types. In a OO world, that doesn't make sense, but in a relational world, it does.